Another really good utility is WMCoolmon's Maja which comes in a Java cross-platform executable. Special software, like VPMage, is needed to build them. This kind of archives just contain individual files in a similar way as "normal" archives like rar or zip do. ![]() They are the most important thing for modders to know. Tables define all the behaviour the game components have. sounds contains all ingame sound effect files.models contains all 3D models ( *.POF).missions contains all the mission ( *.FS2) and campaign ( *.FC2) definition files.maps contains all the textures, (and animated textures), used over ship models. ![]() effects contains all the textures and animations used in all explosions, weapon glows, smoke, particles and so on.Below, you have the full list of data subfolders with their description and contents, (remember that all their names are compulsory). Inside data folder, the game contents are classified and stored in several subfolders. individual files, inside data folder within FreeSpace 2 installation folder, ie. Inside this folder, FreeSpace 2 stores all its game data in three places (retail version just in two): ![]() We will call this folder /freespace2, although it can have any other name ( /fs2, /fspace2, or whatever). Like all your applications you'll have FreeSpace 2 installed in one folder in your hard disk drive. In this way the user can always change nearly all game behaviour and appearance. FreeSpace 2 is highly moddable because nearly none of these data are embedded inside the game executable. Introduction Through all this page, SCP fs2_open and FRED2_open additions over retail behaviour will be marked in red font.Īpart from the game engine or the mission editor, FRED, the game needs data to run it needs missions, sounds, 3D models, textures.
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